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Adunh Slavy
Chaos Faction
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Posted - 2007.01.20 12:24:00 -
[1]
Increasing rewards is not going to encourage anyone into low sec over the long run. All that will happen is a few people will try it, they will get blown up by "pirates", and we'll be right back where we started.
Originally by: Cmdr Sy
6) Halve sec status penalties. ...
Chaning the rules of enagement will help. I propose allowing positive sec status players to shoot at negative sec status players with out a loss of sec status. Nothing more complicated than that.
Lots of us high sec status people like the pew-pew, but we're in many ways forced to allow someone else to take the first shot. Also, If someone shoots at my corp mate, I have also have to take a sec status hit to defend/help him. It doesn't make a lot of sense.
Concord, nor factional navies, patrol low sec, that's why it is low sec duh, but the players them selves can do it if given the "go ahead" by concord and the faction. Think of it as a letter of marquee.
Low sec should be the half-way between "safe" (.5 and up) and "lawless" (0.0) but it isn't. It's this sort of backwards security space and is ruled by "pirates" and not representatives (high sec players) of the factions that control the space.
-AS |

Adunh Slavy
Chaos Faction
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Posted - 2007.01.22 02:06:00 -
[2]
Originally by: Heroldyn - move all empire ice-fields into low sec
This will hurt everyone, from empire dwellers to no-sec alliances, many of which have research POSes in high sec. The only people it helps is "pirates" looking for easy barge kills. -AS |

Adunh Slavy
Chaos Faction
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Posted - 2007.01.22 02:08:00 -
[3]
Originally by: Ben Derindar Until positive security players are allowed to shoot negative security players in low-sec without losing sec themselves, low-sec will continue to remain a wasteland of Asian plex farmers, and pirates having nobody to shoot but each other.
/Signed
-AS |

Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2007.01.25 02:28:00 -
[4]
Originally by: Bellum Eternus
I think that if players with neutral or positive security status were allowed to engage *any* player with less than 0 security status in low sec without losing security status, and able to pod any player with -5.0 or less security status with no loss of security standing themselves would be a HUGE help in promoting more anti-pirate activity (and therefore more population and more fun PVP in lowsec). I personally find it disgusting that players won't engage in PVP just because they might lose a tenth of a point of security status or something.
Loosing it isn't so much the problem as getting it back - but if you make getting it back too easy, then no one will be negative. it's a catch 22. The solution is to change the rules of engagement.
I think the answer to the problem is a multi-tiered approach:
Originally by: Bellum Eternus
1. increase lowsec rewards dramatically.
Risk/reward is not the issue so much as "effort/rewards".
Originally by: Bellum Eternus
2. decrease highsec rewards by a small amount, especially by putting all of the highest earning activities in lowsec (L4 agents etc.) and spreading out agents and things instead of grouping them in one system/station.
All this will do is increase the relative cost of PVP and force even more people out of low sec.
Originally by: Bellum Eternus
3. change the ROE for shooting players with positive/negative security standing as stated above.
/signed
Originally by: Bellum Eternus
4. remove local and have a constallation chat only, so that both sides arn't instantly notified of an ambush or impending attack.
Though I undersand the thinking and don't disagree with it for the most part, it does hurt some of the social aspects ofthe game.
Originally by: Bellum Eternus
5. fix probes so that they are finally useable to detect mission runners effectively. Right now mission runners are basically 100% safe from being probed out while on a mission.
And mission runners won't run missions in low sec. they are not 100% safe now. Get some buddies and scan spam, you will find someone. So it's not a solo thing any more. the same "solution" that has been proposed to solo gate victims for years "get an escort, scount ahead, blah blah" ad nauseum.
-AS |

Adunh Slavy
Ammatar Trade Syndicate
|
Posted - 2007.01.25 02:46:00 -
[5]
Originally by: Bellum Eternus
The whole problem is local. Increase the size of the systems, but remove local. Using local as an intel tool to flee from danger is a broken game mechanic, and has even been stated as such by the Development Team.
Anything you do to make it easier for "pirates" will make low sec even more unpopulated. -AS |
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